Home Architecture E-Sports in Architecture Competition: The Digital Colosseum

E-Sports in Architecture Competition: The Digital Colosseum

by soyeladministradorlocodetcb

E-Sports in Architecture Competition: The Digital Colosseum

Webp.net-compress-image_1_50.jpg E-Sports in Architecture Competition: The Digital Colosseum

Premise“eSports have joined the big leagues”, research from Goldman Sachs wrote in a recent report about the new subsection of the video game industry. They estimate that the monthly size of competitive eSports gamers, 167 million as of year-end 2018, will hit 276 million by 2022, basing their forecast on a New Zoo survey. Out of 7700 million world population estimated 2400 million people are playing some form of games in digital media as per a report by Statista.

A survey by New Zoo (an organization dealing with games & eSports Analytics) reflects that platforms like YouTube and Twitch are defined web spaces for enthusiasts who wish to game. Are our physical spaces ready for this rampant craze that is developing a significant interest in the entire globe?20 years later after the ‘Dot-com boom’, screens are within reach to virtually almost every person in one form or other. The shift in media consumption has affected many allied industries, including the advent of this gaming industry which was restricted to local networks. ChallengeThis second order in digital entertainment will gain more and more prominence in the coming future, as the median age of this population is under 31 years, which is very young. As this median age gets older their major spending habits (time and money) will be a key factor driving the growth in this sector.However, what keeps this isolated from our real world is the limited nature of the screens that serve them. What happens when the game exits the screen and enters physical space? What happens when rendering technologies reach realism where it’s almost impossible to differentiate between the two? What happens when live sports and eSports reach almost an equal stature? How will architecture house the future of gaming in the near future?


Short Description

What happens when rendering technologies reach realism where it’s almost impossible to differentiate between the two? What happens when live sports and eSports reach almost an equal stature? How will architecture house the future of gaming in the near future?




Organizer

Hybrid Futures

Link to Competition

Link to Registration form

Prizes

First Prize: 5000$ (For students and professionals)
Runner Up: 6 x 1100$ (For students and professionals)
People’s Choice: 4 x 600$ (Open for all)
Honorable Mention x 12: 500$ Each

Type of Competition

Open to the public/Minimum requirements (Open to anyone that complies with the requirements), Single stage (Winners selected immediately)

Who can Participate

Minimum eligible age for participation is 18 years.There is no restriction to the degree or design disciplines to participate in the challenge.Participation in the competition can happen in a team as well as an individual.Maximum numbers of participants in a team are 4The challenge is open worldwide for anyone to participate.

Dates and Time Frame

Registration Opens August 5, 2019
Registration Closes December 18, 2019
Deadline to Submit Project December 28, 2019
Winners announcement Date February 7, 2019

Languages

English

Location of Competition

Worldwide

Additional Information

Banner, Poster, Brochure or Triptic of Competition

Webp.net-compress-image_1_50-1.jpg

Leave a Reply

avatar
  Subscribe  
Notify of