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Cinema Futurismo – Designing the future of Cinema, in the now

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Cinema Futurismo – Designing the future of Cinema, in the now

Web-Cover_Cinema-Futurismo.jpg Cinema Futurismo - Designing the future of Cinema, in the now

PREMISE
The realm of entertainment, its notions, responsibilities, and media of representation are a constantly transforming landscape. Within that, there is no sphere broader than that of films to encompass that fully. Cinema, a medium considered to be an immensely accessible and influential one, has come a long way, both in its production and exhibition. From moving images on celluloid constituting the first minute-long films, to the first feature-length film, the introduction of sound, color, 3D, and later computer-generated imagery, to entirely machinated and highly sophisticated projection systems on the largest screens possible today, the display of films has been on an ever-upward curve. Film technology has gone on to encompass formats including IMAX, RealD, 4DX, Dolby, DoubleD, Atmos, and VR aiming to transform an individual’s theatre-going experience to a more holistic, near otherworldly one. Still, the film viewing experience stands to be further completely turned around in the coming decade.

Furthermore, this advancement in technology has proven to be a double-edged sword for cinema. With growing sophistication in the production and exhibition of films, streaming services on mobile devices too have made huge strides. Amid stiff competition, huge production costs, rising discontent among viewers, and no guarantee of a fruitful return will the cinema theatre thrive? In doing so, it will have to evolve.

CHALLENGE
The design challenge is to extrapolate and visualize the cinema space of/for the future for a total of 75 people in an adaptive volume (detailed in the brief).

The design should incorporate various trends that have emerged in the sphere, and extrapolate a decade into the future to come up with a design that represents the future of cinema ten years from now: one that is as suitably public, commercially viable and artistically expressive as the very medium of film itself.

Judges:
Jeffrey L. Day
Founding Principal, Actual Architecture Company, United States
Manuelle Gautrand
Architect, Manuelle Gautrand Architecture, France
Oleg Shapiro
Partner, Wowhaus bureau, Moscow
Martin Ostermann
Prof. + Director, Magma architecture, Germany
Lena Kleinheinz
Director, Magma architecture, Germany

Timeline:
Launch February 5,2020
Submission Deadline: 11th Aug 2020
Public Voting begins: 1st Sep 2020
Public Voting ends: 26th Sep 2020
Result Announcement: 8th Oct 2020

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Short Description

The design challenge is to extrapolate and visualize the cinema space of/for the future for a total of 75 people in an adaptive volume




Organizer

Hybrid Futures

Link to Competition

Link to Registration form

Prizes

Prize pool of worth 20,000$
First Prize: 5000$ (For students and professionals)
Runner Up: 6 x 1100$ (For students and professionals)
People’s Choice: 4 x 600$ (Open for all)
Honorable Mention: 12 x 500$ Each

Type of Competition

Open to the public/Minimum requirements (Open to anyone that complies with the requirements), Single stage (Winners selected immediately)

Who can Participate

The minimum eligible age for participation is 18 years.
There is no restriction on the degree of design disciplines to participate in the challenge.
Participation in the competition can happen in a team as well as an individual.
The maximum numbers of participants in a team are 4.
The challenge is open worldwide for anyone to participate.

Dates and Time Frame

Registration Opens February 5, 2020
Registration Closes July 28, 2020
Deadline to Submit Project August 11, 2020
Winners announcement Date October 8, 2020

Languages

English

Location of Competition

Worldwide

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